18Gewohnheit Essen Seele Auf: 18Quake (2024)

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ag.gameitem.AGID:
Playtime: 300
Min. Age: 10
Number of Players: 3 - 5
ag.gameitem.publisher: (Web published)
Designers: Erik Sundberg
Artists: Unknown
Mechanics: Auction / Bidding, Stock Holding, Tile Placement
Beschreibung
This first feeling of uncertainty is something I want to come back to when playing 18xx. A anxious, stressful and volitile experience. So this is me trying to invoke these feelings through the 18xx-mechanics.

Some of the biggest pointers in the game:
No safe stocks. Presidency can always be swapped when there are two players owning stocks in the company. Special EMR-rules and auctions give players the possibility to timemly sell liabilities.

Dividends from companies are split between player-owned stocks (cube rails-style). So if 1 player owns 1 stock the company pays 100% to the player.

Companies are randomized and floated in a strict order so there is a “fresh” setup every game. Furthermore there is random setup with “super powers” that are attached to the companies through the game. This creates big assymetri in the game. These are the powers:

MIT engineers
Don't pay track penalties (mountains, etc.). + 1 tracklay (can be upgrade/yellow). Passive income: 20

Jimmy White company
Permanent 2 train (take from box). Not counted as a train to train limit. Cannot operate with only this as a train and must EMR if this is the only owned train. Passive income: 10

Brown 30
Can be 100% player-owned of the same player. Doesn't count against share limit. When the company is paid for its shares it only receives 50% of the cash (rest going to the bank). All their trains get to run 1 last time and is removed after the company ends its operating round. faded trains can't be bought inter-companies. Passive income: 0

Top bank
Have curved trains (but is allowed to lay normal track lays). A train can never be run through a tile. Instead of redeeming shares:
Top bank can buy shares from other companies and is counted as a player in all instances except it is not viable as a president. Max 1/or. Top bank can never be president. The shares can be sold as standard issue (but doesn't move the share price). At the end of the game, you add these shares' value to the company.
Passive income: 30
Avant-garde architects
Can upgrade all non-chicago tiles to whatever legal track tile. Ignores usual color rules (can, for example, upgrade to gray from yellow or1). Before starting each operating round the company decides if they want to go first or last in that operating round.
Passive income: 20

Tetsuo the iron machine
Gets +50 for every train that rusts when it's this company's turn. Can buy trains anytime during their OR.
Passive income: 20

K-O & K-company aka Swedish emigrants
Teleport to a non-Chicago spot on the map. Place 1 token free and a yellow city tile (even if no city existed on the map before).
Passive income: 20

Design manifest
The game will be under constant construction but is now in the beta phase. And I want this game to be an open creation. If you have ideas then post them on the forum or discord. If your ideas are big enough we either reshape the rules och create an “official” variant. The dream is to have a collaborate design. See this rule set as beta 1.0.

To avoid pnp-ing or buying more big things, the game has been placed on the 1846 map and setup*. The reason for choosing the 1846 map is that it's one of my favorites. The race for the optimal routes occurs in competition with the others. There's technically a map and tileset, but to get started with the game itself more easily, 1846 + an a4 sheet base is used for the game. Warning/promise. This game is not a 46-clone. But the map is really excellent.

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ag.gameitem.lastUpdated: 2025-04-21 22:09:24.933